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		<title>Runtime DNA Inc. forum</title>
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		<description>Official Runtime DNA Forums</description>
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		<lastBuildDate>Wed, 16 May 2012 20:51:25 GMT</lastBuildDate>
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			<title>Runtime DNA Inc. forum</title>
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		<item>
			<title>Quick Question 4 the Pros! Install PP2012 without content???</title>
			<link>http://forum.runtimedna.com/showthread.php?70488-Quick-Question-4-the-Pros!-Install-PP2012-without-content&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 17:13:57 GMT</pubDate>
			<description><![CDATA[Can someone help me to do a re-install of PP2012, without all of the "Bloat"? I do not use of need G4 figures, their clothes/hair or associated...]]></description>
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<div>Can someone help me to do a re-install of PP2012, without all of the &quot;Bloat&quot;? I do not use of need G4 figures, their clothes/hair or associated files. <br />
<br />
I would like to install as &quot;Bare Bones&quot; as I can. Keeping the essential files, the primitives, and the animals. <br />
Perhaps some of the select Special Vendor contributions too. But since a lot of those I redundantly own, they are not needed for my use. That way I can load things like Terra Dome and IDL Studio, etc inside poser permanently. <br />
<br />
I tried to exclude a lot of this content by doing an express install. But I still have a lot of content that I do not use (*taking up space for things I want inside). Has anyone done this? If so how did you do it, and if it requires removal by hand, would you have a list of the files needed to be removed?<br />
<br />
ThanX very much!!!<br />
<br />
Ariana</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>desertgoddessdesigns</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70488-Quick-Question-4-the-Pros!-Install-PP2012-without-content</guid>
		</item>
		<item>
			<title><![CDATA[[Python] Récupérer les x, y et zRotate "réels" ?]]></title>
			<link>http://forum.runtimedna.com/showthread.php?70485-Python-Récupérer-les-x-y-et-zRotate-quot-réels-quot&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 16:26:19 GMT</pubDate>
			<description><![CDATA[Petit soucis avec l'instruction Parameter()... 
 
Je l'utilise pour récupérer les facteurs de rotation en X, Y et Z d'un acteur, jusque là tout...]]></description>
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<div>Petit soucis avec l'instruction Parameter()...<br />
<br />
Je l'utilise pour récupérer les facteurs de rotation en X, Y et Z d'un acteur, jusque là tout fonctionne sauf que...<br />
<br />
Mes facteurs de rotation peuvent être affectés soit manuellement directement sur l'Acteur via les x, y et zRotate, soit en passant par un ERC qui se trouve sur le BODY et qui va modifier les x, y et zRotate de l'acteur.<br />
<br />
Le problème étant que Parameter() me retourne la valeur totale des deux sources d'affectation alors que je ne veux que l'affectation manuelle sans tenir compte de se qui vient des ERC...<br />
<br />
Existe t'il un moyen de récupérer les valeurs des x, y et zRotate d'un acteur qui lui sont directement affectés sans prendre en compte toute affectation exterieure ?<br />
<br />
Un exemple concret :<br />
<br />
Via l'ERC de mon BODY j'affecte 10° au yRotate de mon acteur.<br />
Sur l'acteur j'affecte 5° au yRotate.<br />
Mon yRotate totalise 15°, mais je ne veux récupérer que les 5° et ignorer mes 10°.<br />
<br />
Bien évidemment, je pourrai faire une simple soustraction, mais mon BODY totalise plus de 30 ERC qui ont des répercutions sur plus de 200 acteurs...</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?89-FRENCH-POSER">FRENCH POSER</category>
			<dc:creator>ile-avalon</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70485-Python-Récupérer-les-x-y-et-zRotate-quot-réels-quot</guid>
		</item>
		<item>
			<title><![CDATA[It's a Gothy Real Deal Wednesday!]]></title>
			<link>http://forum.runtimedna.com/showthread.php?70484-It-s-a-Gothy-Real-Deal-Wednesday!&amp;goto=newpost</link>
			<pubDate>Wed, 16 May 2012 16:17:42 GMT</pubDate>
			<description>Image: http://www.runtimedna.com/newsletter/2012_05_16/ad.jpg  (http://www.runtimedna.com/newsletter/2012_05_16/index.html)</description>
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<div><div align="center"><a href="http://www.runtimedna.com/newsletter/2012_05_16/index.html" target="_blank"><img src="http://www.runtimedna.com/newsletter/2012_05_16/ad.jpg" border="0" alt="" /></a> </div></div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?178-NEWSLETTER-ARCHIVE">NEWSLETTER ARCHIVE</category>
			<dc:creator>Admin-Traveler</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70484-It-s-a-Gothy-Real-Deal-Wednesday!</guid>
		</item>
		<item>
			<title>zbrush edge and seams video tip</title>
			<link>http://forum.runtimedna.com/showthread.php?70466-zbrush-edge-and-seams-video-tip&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 21:37:29 GMT</pubDate>
			<description>http://youtu.be/reyxrYwrU24?hd=1</description>
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<div><a href="http://youtu.be/reyxrYwrU24?hd=1" target="_blank">http://youtu.be/reyxrYwrU24?hd=1</a></div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?34-ZBRUSH">ZBRUSH</category>
			<dc:creator>ezbrush</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70466-zbrush-edge-and-seams-video-tip</guid>
		</item>
		<item>
			<title><![CDATA[How can I move an object after it's conformed (unlink just the BODY parameters?)]]></title>
			<link>http://forum.runtimedna.com/showthread.php?70465-How-can-I-move-an-object-after-it-s-conformed-(unlink-just-the-BODY-parameters-)&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 21:00:51 GMT</pubDate>
			<description><![CDATA[I'm using Poser 9 and I want to be able to conform figure B to figure A, and then move the position of figure B relative to A and rotate it so it is...]]></description>
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<div>I'm using Poser 9 and I want to be able to conform figure B to figure A, and then move the position of figure B relative to A and rotate it so it is somewhere else in the scene (not directly on top of figure A). I want it to still be linked to figure A so that when I move a part of figure A the corresponding part of B moves as well.<br />
<br />
So I want some way to 'break' the linking of the positions of two conformed figures, but not break the linking of their poses? I'd like to be able to unlink just the BODY parameters of two conformed figures?<br />
<br />
Thank you!<br />
Mike</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>mnyalor375</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70465-How-can-I-move-an-object-after-it-s-conformed-(unlink-just-the-BODY-parameters-)</guid>
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		<item>
			<title>Water</title>
			<link>http://forum.runtimedna.com/showthread.php?70462-Water&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 17:55:12 GMT</pubDate>
			<description>Hi everybody, 
 
 
I would like to create realistic water into Poser available for Poser 6+. 
 
Have you got any suggestions. 
 
Nathy</description>
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<div>Hi everybody,<br />
<br />
<br />
I would like to create realistic water into Poser available for Poser 6+.<br />
<br />
Have you got any suggestions.<br />
<br />
Nathy</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?92-THE-NODE-CULT">THE NODE CULT</category>
			<dc:creator>_nathy_</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70462-Water</guid>
		</item>
		<item>
			<title>Poser Pro 2012 SR2.1 Update Error Message About ReInstalling Poser Pro 2012</title>
			<link>http://forum.runtimedna.com/showthread.php?70452-Poser-Pro-2012-SR2.1-Update-Error-Message-About-ReInstalling-Poser-Pro-2012&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 12:03:42 GMT</pubDate>
			<description>Okay, download the latest SR2.1. 
 
Go to install and I get this:- 
 
A valid instance of Poser Pro 2012 could not be located at D:\Program...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Okay, download the latest SR2.1.<br />
<br />
Go to install and I get this:-<br />
<br />
A valid instance of Poser Pro 2012 could not be located at D:\Program Files\Smith Micro\Poser Pro 2012. Please install Poser Pro 2012 before updating with this installer.<br />
<br />
Now I have SR2 installed, so why does this appear, when SR2 updated with no problems????<br />
<br />
There is a PoserPro exe file in there, has someone made a mistake and has the installer looking for PoserPro2012 or something similar??????<br />
<br />
All the best.<br />
<br />
LROG</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>paganeagle</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70452-Poser-Pro-2012-SR2.1-Update-Error-Message-About-ReInstalling-Poser-Pro-2012</guid>
		</item>
		<item>
			<title>SMITH MICRO Available now: Updated SR2 for Poser 9 / Poser Pro 2012 and SR2 PoserFusion 2012</title>
			<link>http://forum.runtimedna.com/showthread.php?70448-Available-now-Updated-SR2-for-Poser-9-Poser-Pro-2012-and-SR2-PoserFusion-2012&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 03:14:06 GMT</pubDate>
			<description>Available now: New Poser 9 / Poser Pro 2012 SR2 and SR2 PoserFusion 2012 plug-ins 
  Based on a few SR2 issues that were reported online and...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Available now: New Poser 9 / Poser Pro 2012 SR2 and SR2 PoserFusion 2012 plug-ins<br />
  Based on a few SR2 issues that were reported online and uncovered by our beta team internally, we've released an updated Service Release 2 for Poser 9 and Poser Pro 2012. These are available online at <a href="http://poser.smithmicro.com/updates.html" target="_blank">http://poser.smithmicro.com/updates.html</a>. As always, our Service Releases are cumulative; meaning that all fixes in the previous SR1 and the first version of SR2 are included in this new updater. For the full list of previous Service Release 2 updates, check out this older thread: <a href="http://forum.runtimedna.com/showthread.php?69712-Poser-9-Poser-Pro-2012-SR2-available-now-plus-a-little-update-on-other-areas" target="_blank">Service Release 2</a>. We highly encourage you to install the new SR2. <br />
  <br />
Along with the updated SR2 installers, we have a full set of new SR2 level PoserFusion 2012 plug-ins for 3ds max, Maya, CINEMA 4D and Lightwave, providing feature support in the hosted content for all SR2 level Poser scene files.<br />
<br />
  You’ll need to have your valid Poser serial number handy to gain access to the installers.</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>ThinkCooper</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70448-Available-now-Updated-SR2-for-Poser-9-Poser-Pro-2012-and-SR2-PoserFusion-2012</guid>
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		<item>
			<title>Please</title>
			<link>http://forum.runtimedna.com/showthread.php?70447-Please&amp;goto=newpost</link>
			<pubDate>Tue, 15 May 2012 02:36:13 GMT</pubDate>
			<description>Please can some one make a wolf that looks like a wolf, I would love you for ever :D</description>
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<div>Please can some one make a wolf that looks like a wolf, I would love you for ever :D</div>


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			<category domain="http://forum.runtimedna.com/forumdisplay.php?6-STORE-WISHLIST">STORE WISHLIST</category>
			<dc:creator>dreamweever</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70447-Please</guid>
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		<item>
			<title>Wet Rock</title>
			<link>http://forum.runtimedna.com/showthread.php?70444-Wet-Rock&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 21:38:42 GMT</pubDate>
			<description><![CDATA[Hi I have a pic in mind to do but I need to work out how to get the look of rain wet rock, I have tried but I still don't really know what I am doing...]]></description>
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<div>Hi I have a pic in mind to do but I need to work out how to get the look of rain wet rock, I have tried but I still don't really know what I am doing in the material room:shame: working in PP2012 at inches</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?92-THE-NODE-CULT">THE NODE CULT</category>
			<dc:creator>dreamweever</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70444-Wet-Rock</guid>
		</item>
		<item>
			<title>Help with Renders</title>
			<link>http://forum.runtimedna.com/showthread.php?70441-Help-with-Renders&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 19:11:11 GMT</pubDate>
			<description><![CDATA[Please send up some SS's of the preview and render settings they use so I can try some different ones and find the issue? 
 
I am using new models...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Please send up some SS's of the preview and render settings they use so I can try some different ones and find the issue?<br />
<br />
I am using new models (*Maddelirium/Surreality/Gyypsy Angel/Sabby,  amoung others) all of which have beautiful crisp and stunning renders. I  cannot figure out if it is the FFrender settings, the Preview settings  or my pref settings (*see 3 SS's), or lighting.<br />
<br />
ThanX! All help is so gratefully accepted!<br />
<br />
Ariana<br />
<br />
I use one base Infinite in front<br />
1 base Point back light that is turned off<br />
then if I want color I add a side light in what ever tone I need<br />
*for a close up this is great (*see SS), but as I pull back that is <br />
where I start losing the definition and clarity. Could someone <br />
check my basic settings and tell me if they would change anything <br />
in particular?<br />
<a href="http://forum.runtimedna.com/attachment.php?attachmentid=73728"  title="Name:  
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<br />
As you see she looks pretty good.... but I do not get this when it is a full scene render?!<br />
<br />
Thank you <br />
Ariana</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>desertgoddessdesigns</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70441-Help-with-Renders</guid>
		</item>
		<item>
			<title>NOTICE IOWs - 11th May 2012 - Comments invited!!</title>
			<link>http://forum.runtimedna.com/showthread.php?70424-IOWs-11th-May-2012-Comments-invited!!&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 16:23:56 GMT</pubDate>
			<description>There is an almost eerie sense of de ja vu with this weeks offering. We have repeat performances from ecurbsemaj, with another magnificent skull...</description>
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<div>There is an almost eerie sense of de ja vu with this weeks offering. We have repeat performances from ecurbsemaj, with another magnificent skull themed creation, and teecee2107 with another finely crafted Octane render. And the other two, from ladonna and vicisoucircle, have echoes of last weeks softer lighting and dark backgrounds with hints of flesh and green. However, this weeks stories are all completely unique. What do you think of them?<br />
<br />
<div align="center"><a href="http://www.runtimedna.com/gallery/displayimage.php?pos=-51688" target="_blank"><img src="http://www.runtimedna.com/gallery/albums/userpics/27455/thumb_Alien.jpg" border="0" alt="" /><br />
</a><a href="http://www.runtimedna.com/gallery/displayimage.php?pos=-51688" target="_blank">Alien</a><br />
by: <a href="http://www.runtimedna.com/gallery/profile.php?uid=17455" target="_blank"><b>ecurbsemaj</b></a><br />
<br />
<a href="http://www.runtimedna.com/gallery/displayimage.php?pos=-51680" target="_blank"><img src="http://www.runtimedna.com/gallery/albums/userpics/90534/thumb_Strange_Encounter.jpg" border="0" alt="" /><br />
Intergalactic love ...</a><br />
by: <a href="http://www.runtimedna.com/gallery/profile.php?uid=80534" target="_blank"><b>teecee2107</b></a><br />
<br />
<a href="http://www.runtimedna.com/gallery/displayimage.php?pos=-51619" target="_blank"><img src="http://www.runtimedna.com/gallery/albums/userpics/43453/thumb_centaur3.jpg" border="0" alt="" /><br />
</a><a href="http://www.runtimedna.com/gallery/displayimage.php?pos=-51619" target="_blank">Centaur</a><br />
by: <a href="http://www.runtimedna.com/gallery/profile.php?uid=33453" target="_blank"><b>ladonna</b></a><br />
<br />
<a href="http://www.runtimedna.com/gallery/displayimage.php?pos=-51606" target="_blank"><img src="http://www.runtimedna.com/gallery/albums/userpics/73689/thumb_Gurmogbg.jpg" border="0" alt="" /><br />
</a><a href="http://www.runtimedna.com/gallery/displayimage.php?pos=-51606" target="_blank">Gurmog</a><br />
by: <a href="http://www.runtimedna.com/gallery/profile.php?uid=63689" target="_blank"><b>viciouscircle</b></a><br />
</div></div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?228-SYMPOSIUM-3D">SYMPOSIUM 3D</category>
			<dc:creator>batronyx</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70424-IOWs-11th-May-2012-Comments-invited!!</guid>
		</item>
		<item>
			<title>How to make planet earth in Cinema 4D</title>
			<link>http://forum.runtimedna.com/showthread.php?70420-How-to-make-planet-earth-in-Cinema-4D&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 10:14:26 GMT</pubDate>
			<description><![CDATA[Just another small "how-to" do things in Cinema 4D. This time it is mostly focused on working with texturing objects. 
 
Let's start. 
 
So we want...]]></description>
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<div>Just another small "how-to" do things in Cinema 4D. This time it is mostly focused on working with texturing objects.<br />
<br />
Let's start.<br />
<br />
So we want to create planet earth in C4D?<br />
<br />
What do we need?<br />
<br />
- a planet<br />
- a texture for this planet<br />
- a sun<br />
<br />
But wait! A planet is not just a planet! It consists of three layers to give it a real look:<br />
<br />
- the planet itself<br />
- the clouds<br />
- an atmosphere<br />
<br />
So let us create a scene taking all this in mind:<br />
<br />
<img src="http://forum.runtimedna.com/attachment.php?attachmentid=73683&amp;stc=1&amp;d=1336903383" border="0" alt="" /><br />
<br />
To make live easier I have arranged the spheres in a hierarchy. So if I need to move the earth around I move clouds and atmosphere at the same time. The spheres have the following settings:<br />
<br />
<img src="http://forum.runtimedna.com/attachment.php?attachmentid=73684&amp;stc=1&amp;d=1336903383" border="0" alt="" /><br />
<br />
Just three spheres with a radius of 100, 101 and 102, each one being a little bit wider than the previous one.<br />
<br />
The light is a targeted light to our planet, this way I can move the light around and being always focused on the planet. The settings are:<br />
<br />
<img src="http://forum.runtimedna.com/attachment.php?attachmentid=73685&amp;stc=1&amp;d=1336903383" border="0" alt="" /><br />
<br />
Let's move into our scene a little bit and switch clouds and atmosphere spheres off for the moment:<br />
<br />
<img src="http://forum.runtimedna.com/attachment.php?attachmentid=73686&amp;stc=1&amp;d=1336903383" border="0" alt="" /><br />
<br />
Next: the earth texture.</div>


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			<category domain="http://forum.runtimedna.com/forumdisplay.php?284-CINEMA-4D-Exploration">CINEMA 4D Exploration</category>
			<dc:creator>Fredy3D</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70420-How-to-make-planet-earth-in-Cinema-4D</guid>
		</item>
		<item>
			<title>SOLVED Shaderworks Library Manager 2.5 - Multiple script issues</title>
			<link>http://forum.runtimedna.com/showthread.php?70419-Shaderworks-Library-Manager-2.5-Multiple-script-issues&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 05:15:11 GMT</pubDate>
			<description><![CDATA[I was very excited to find this Library Manager, mostly for the Smart stuff.... but I'm having an incredible amount of issue with it.  I made a...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I was very excited to find this Library Manager, mostly for the Smart stuff.... but I'm having an incredible amount of issue with it.  I made a backup of my runtime (just renamed it) and did a fresh install of Poser Pro 2012.  Then updated to SR1 followed by SR2.  Ah cleanliness.... <br />
<br />
I'm running on Win 7 x64.  I have UAC turned off.  When I installed Poser I told it to place my runtime at a different location than my application (Poser on SSD, runtime on normal HDD).<br />
<br />
I haven't installed too much into the new runtime.  I was going to do everything via the zip installation process in the Library Manager.  However I'm on my 3rd thing that I was going to install (Collection Yellow, just a texture collection) and got the following message after clicking okay on the window that contains the various information about the pack (artist, title, vendor, url, documentation).<br />
<br />
<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			SHOULD NO MORE USE THIS!<br />
Traceback (most recent call last):<br />
  File "C:\Users\Basil\Desktop\Poser Python\WIP\037-ShaderWorksLibraryManager\Source\SWP_LibraryManage  r2.py", line 14559, in Apply_btn<br />
UnboundLocalError: local variable 'file' referenced before assignment
			
		<hr />
	</div>
</div> 
<!-- END TEMPLATE: bbcode_quote_printable -->That locks up everything and I have to force quit poser.<br />
<br />
Next I close everything, reopen, go to the preferences and clean the instances and temp files just in case.  I go to Metadata building and click Analyse Bindings.  Under 3 correspondences I go into Pose/Mat V4 BasicWear (I've installed BasicWear, V4, and Relaxing Expressions... that's it).  It lists all the Boy Shorts, Panties, and Sports Bra Mats.  No biggie I think.  I select the top one, Ancient Warrior Boy Shorts.pz2.  That lists the Boy Shorts, Panties, and Sports Bra figures.  I right click on Boy Shorts and choose "Keep for this MAT".  It gets rid of the other two but gives the following error:<br />
<br />
<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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	<div class="bbcode_quote printable">
		<hr />
		
			Traceback (most recent call last):<br />
  File "C:\Users\Basil\Desktop\Poser Python\WIP\037-ShaderWorksLibraryManager\Source\SWP_LibraryManage  r2.py", line 9721, in FilesBrowser_RightClick_Selected<br />
  File "C:\Users\Basil\Desktop\Poser Python\WIP\037-ShaderWorksLibraryManager\Source\SWP_LibraryManage  r2.py", line 10157, in FilesBrowser_RightClick_Apply<br />
  File "C:\Users\Basil\Desktop\Poser Python\WIP\037-ShaderWorksLibraryManager\Source\SWP_LibraryManage  r2.py", line 10128, in FilesBrowser_RightClick_Apply<br />
  File "C:\Users\Basil\Desktop\Poser Python\WIP\037-ShaderWorksLibraryManager\Source\SWP_LibraryManage  r2.py", line 11371, in Analyse_Folder<br />
  File "Runtime\Python\lib\genericpath.py", line 18, in exists<br />
    os.stat(path)<br />
TypeError: coercing to Unicode: need string or buffer, NoneType found
			
		<hr />
	</div>
</div> 
<!-- END TEMPLATE: bbcode_quote_printable -->If I click the Upd button it moves it to 1 correspondence (where it should be).  I click "Save".  Now if I quit Poser and relaunch and go to Metadata Building and choose Analyse Bindings, it's back in 3 correspondences.  I have also tried the same steps but also right clicking on the .pz2 and choosing Generate Bindings.  Same result.<br />
<br />
I also just now randomly went to the Searching tab and got this error:<br />
<br />
<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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		<hr />
		
			Traceback (most recent call last):<br />
  File "C:\Users\Basil\Desktop\Poser Python\WIP\037-ShaderWorksLibraryManager\Source\SWP_LibraryManage  r2.py", line 2351, in Browsers_PageSelecter_Menu_Select<br />
  File "C:\Users\Basil\Desktop\Poser Python\WIP\037-ShaderWorksLibraryManager\Source\SWP_LibraryManage  r2.py", line 2562, in BrowsersNotebook_Page_Changing_Apply<br />
IndexError: list index out of range
			
		<hr />
	</div>
</div> 
<!-- END TEMPLATE: bbcode_quote_printable -->What can I do to resolve this?  I can accept if it's a mistake I made... I'd just like to get it working.</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?62-PRODUCT-SUPPORT-FORUM">PRODUCT SUPPORT FORUM</category>
			<dc:creator>pandarr</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70419-Shaderworks-Library-Manager-2.5-Multiple-script-issues</guid>
		</item>
		<item>
			<title>Need Help Getting Queue Manager to do Network Rendering Please!</title>
			<link>http://forum.runtimedna.com/showthread.php?70417-Need-Help-Getting-Queue-Manager-to-do-Network-Rendering-Please!&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 04:33:39 GMT</pubDate>
			<description>I recently had a 2nd PC put together in the hopes that I could use the 2nd rig strictly as a render node and keep working on Poser Pro 2012 scenes on...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I recently had a 2nd PC put together in the hopes that I could use the 2nd rig strictly as a render node and keep working on Poser Pro 2012 scenes on my main PC. I asked for some advice through Smith Micro and was in their live chat getting support, and thought I should be able to get it working with the instruction given, but no such luck.<br />
<br />
As I sit here, I am watching the Queue Manager sit idle on both my main machine and my 2nd machine. The Status on the main machine says &quot;Waiting&quot; and in the output area at the bottom it says &quot;...adding new Queue entry id 1&quot; but nothing else is happening. My Windows Task Manager is not showing FFRender.exe on either rig and the resources are at around 3%, so nothing is happening. And I don't know why. I have read the entire section in the Poser Pro Reference Manual on using the Queue Manager for Network Rendering and it is undetailed to say the least. It doesn't mention what your settings should be under the &quot;Queue&quot; tab in the main node or the render node, so I took on assumption that the main node (the one I'm running the PP2012 app from) should have only &quot;Send Jobs to Network&quot; checked, and the render node (my 2nd PC with only the Queue Manager software installed) should have &quot;Process Jobs Locally&quot; and &quot;Accept Jobs from Network&quot; checked. I have &quot;Show Log Panel&quot; checked on both.<br />
<br />
For clarity's sake and to help any with the troubleshooting, both of my PCs are running Windows 7 Professional 64-bit edition. They are physically networked together via a router and both PCs can see each other, both through the Network Access and through a Windows HomeGroup I set up. I have upgraded my version of PP2012 to SR2, and have also upgraded the Queue Manager on the 2nd PC to SR2. I am not getting any firewall error or feedback indicating anything is wrong. It simply isn't doing anything. In the Log Panel on the remote node is says &quot;Discovery query from (IP ADDRESS) (port ****). 1 Procs Available&quot;. It says this twice, one below the other.<br />
<br />
If you need any further information to help figure out what the problem is, please let me know and I'd be happy to provide it. Thanks in advance for any help!</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>dysfunctional</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70417-Need-Help-Getting-Queue-Manager-to-do-Network-Rendering-Please!</guid>
		</item>
		<item>
			<title>Need voice actors for Sci Fi animation</title>
			<link>http://forum.runtimedna.com/showthread.php?70416-Need-voice-actors-for-Sci-Fi-animation&amp;goto=newpost</link>
			<pubDate>Sun, 13 May 2012 00:24:41 GMT</pubDate>
			<description><![CDATA[Hey all  
 
I'm right in the middle of doing a Sci Fi Epic space battle animation between earth warships and an unknown alien mothership. So far i...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hey all <br />
<br />
I'm right in the middle of doing a Sci Fi Epic space battle animation between earth warships and an unknown alien mothership. So far i have got a lot of footage rendered, but it just seems to lack any real human life without a bit of dialogue added in places. <br />
<br />
Using the built in poser talk designer and using poser characters I wish to do this. I do not use any other forum that I know that may have people who would be interested in helping out in this sort of project &amp; I don't want to have to pay out large amounts of money from some hollywood voice actor casting company so that is why I thought I may try my luck here. All I need is about 3-4 people to read out a few simple lines, nothing major for characters in the main bridge of a destroyer class ship, such as communications officer, admiral and a few others. you will be credited for your support when the video is finished. Please Pm me if interested</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?96-THE-DEAD-END-ZONE">THE DEAD END ZONE</category>
			<dc:creator>archamedes</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70416-Need-voice-actors-for-Sci-Fi-animation</guid>
		</item>
		<item>
			<title>newbie clothes question</title>
			<link>http://forum.runtimedna.com/showthread.php?70415-newbie-clothes-question&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 22:50:05 GMT</pubDate>
			<description><![CDATA[In Poser debut once I put clothes on Capt Alpha , the clothes won't move with him. Can someone please tell me how to fix this? 
I've tried to parent...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>In Poser debut once I put clothes on Capt Alpha , the clothes won't move with him. Can someone please tell me how to fix this?<br />
I've tried to parent the clothes to the body individually and that doesn't work. Please tell me EXACTLY how to do this, step by step?<br />
I have tried anything online that I could find, which is very little !  And I have tried everything that I can think of.<br />
Thank you so much !</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?4-POSER">POSER</category>
			<dc:creator>bladen</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70415-newbie-clothes-question</guid>
		</item>
		<item>
			<title>Save File Corruptions</title>
			<link>http://forum.runtimedna.com/showthread.php?70412-Save-File-Corruptions&amp;goto=newpost</link>
			<pubDate>Sat, 12 May 2012 18:44:21 GMT</pubDate>
			<description><![CDATA[I recently updated to SR2. Since I updated, I've had problems with save files being corrupted, on scenes where I feel like it shouldn't be a problem....]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I recently updated to SR2. Since I updated, I've had problems with save files being corrupted, on scenes where I feel like it shouldn't be a problem. Before SR2 I saved, loaded, and rendered a file that I believe was about 5 GB; since SR2, I've had files that are only a few hundred MB get corrupted. I first noticed a problem when I loaded a scene and a dynamic skirt seemed to have blown up. I've now experienced a problem in a second scene in which all body morphs have disappeared from the figures. Facial morphs remained intact, but the body morphs were gone--on one figure they remained in the clothes. Both of these were scenes I was working on for my mom for Mother's Day (obviously not happening in time now...), but I obviously can't get a large render done if I can't even save the scene. Does anyone know what the problem is and if there is a solution?</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?272-Technical-Order-Support-Questions">Technical / Order Support Questions</category>
			<dc:creator>zaarin</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70412-Save-File-Corruptions</guid>
		</item>
		<item>
			<title>Idle body movement</title>
			<link>http://forum.runtimedna.com/showthread.php?70400-Idle-body-movement&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 22:29:35 GMT</pubDate>
			<description><![CDATA[I'm new to Poser and still with the trial.  
I think after almost 1 month Poser has met my inexperienced user requirements, but, one thing I would...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>I'm new to Poser and still with the trial. <br />
I think after almost 1 month Poser has met my inexperienced user requirements, but, one thing I would like to know before buying Poser this week:  <br />
How do I make figures in an animation breath or make those minute moves that separates them from a 'statue' like position, those same moves that a human makes when standing still doing nothing but standing?..Do you have to do this frame by frame? or there is a built in capability for this?<br />
Thanks</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?45-ANIMATION">ANIMATION</category>
			<dc:creator>valero7</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70400-Idle-body-movement</guid>
		</item>
		<item>
			<title>Cross Platform Compatibility</title>
			<link>http://forum.runtimedna.com/showthread.php?70397-Cross-Platform-Compatibility&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 19:33:46 GMT</pubDate>
			<description>This may be a silly question but here goes... 
 
Is it possible to use a Poser weight mapped figure in DAZ with the mapping intact and functional?...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>This may be a silly question but here goes...<br />
<br />
Is it possible to use a Poser weight mapped figure in DAZ with the mapping intact and functional? (I'm aware DAZ -&gt; Poser won't work particularly well)<br />
<br />
Barring that, is it possible to save a custom figure with both Poser and DAZ weight mapping data included? I'm working on a custom figure and I'd like to have it available in WM for both programs if at all possible in a single package versus doing separate versions.</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>krasch</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70397-Cross-Platform-Compatibility</guid>
		</item>
		<item>
			<title>Runtime DNA Inc. Chronicle #10 - 05/11/2012</title>
			<link>http://forum.runtimedna.com/showthread.php?70396-Runtime-DNA-Inc.-Chronicle-10-05-11-2012&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 18:14:23 GMT</pubDate>
			<description>Image: http://www.runtimedna.com/newsletter/2012_05_11/ad.jpg  (http://www.runtimedna.com/newsletter/2012_05_11/index.html)</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div><div align="center"><a href="http://www.runtimedna.com/newsletter/2012_05_11/index.html" target="_blank"><img src="http://www.runtimedna.com/newsletter/2012_05_11/ad.jpg" border="0" alt="" /></a> </div></div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?178-NEWSLETTER-ARCHIVE">NEWSLETTER ARCHIVE</category>
			<dc:creator>Admin-Traveler</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70396-Runtime-DNA-Inc.-Chronicle-10-05-11-2012</guid>
		</item>
		<item>
			<title>Free Update for all R13 available</title>
			<link>http://forum.runtimedna.com/showthread.php?70394-Free-Update-for-all-R13-available&amp;goto=newpost</link>
			<pubDate>Fri, 11 May 2012 17:37:25 GMT</pubDate>
			<description><![CDATA[Hello fellow C4D user, 
 
a free update to version 13.058 is available for all R13 users. 
 
More details and download link can be found at Maxon's...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Hello fellow C4D user,<br />
<br />
a free update to version 13.058 is available for all R13 users.<br />
<br />
More details and download link can be found at Maxon's website: <br />
<a href="http://www.maxon.net/en/news/singleview-default/article/free-update-for-cinema-4d-r13-and-bodypaint-3d-r13-1.html" target="_blank">http://www.maxon.net/en/news/singlev...-3d-r13-1.html</a><br />
<br />
Normally your C4D will inform you automatically about this download and will start downloading and updating on its own if you allow it... :)<br />
<br />
Download size for me was roundabout 230 megs (update, english doc, german doc).<br />
Updating the software itself took roundabout 2 minutes and worked as smooth as always B)<br />
<br />
<font size="1"><br />
<b><font color="DarkOrange">Changes:</font></b><br />
<br />
This is the service update 13.058 for CINEMA 4D and BodyPaint 3D R13.016 and R13.029 and R13.051. It contains many improvements and fixes, which improve overall stability. It is highly recommended for all users!<br />
<br />
<b>Character Animation</b><br />
<br />
Advanced Biped: Knee Lock Controller correctly added to the Selection tab of the Bendy Leg Component<br />
Advanced Biped: an error in the calculation of IK/FK Blending has been fixed<br />
Character Biped: Redundant Use Chest Position control has been removed<br />
Character Insect: Claws Tibia and Tarsus have been adjusted and behave correctly, when animated<br />
Character Insect: Claws now open and close correctly after scaling<br />
Character Insect: Twisting of leg control after repositioning has been fixed<br />
Character Insect: Origin positioning of newly created insect character thorax has been corrected<br />
Character Bird: Tail Bones of bird character now have even length and orientation after setup<br />
Character Bird: Relationship of spine and neck in the bird character template has been fixed. Moving the spine will cause the neck to follow.<br />
Character Bird: Bird character element Neck_Base_con+ now protected.<br />
Character Bird: Typo in spelling of middle toe has been fixed<br />
Character Fish: Spine (Driven) will now correctly follow Master_con+<br />
Character Fish: Default Spine HUD has been adjusted to the default appearance of character HUDs<br />
Character Fish: Auto Spine problem with Jaw Position has been fixed<br />
Character Fish: The Spine (Driven) hierarchy has been adjusted for proper animation controllers<br />
Character Reptile: Color of tail has been adjusted according to color scheme of other characters<br />
PSR Constraints: The Maintain Original option for rotation constraints now works as expected.<br />
HUDs for deleted components will not show up anymore<br />
<br />
<b>XRefs</b><br />
<br />
Wrong behavior while selecting XRefs after converting has been fixed<br />
Reloading XRefs after modifying the hierarchy will no longer cause freezes<br />
"This Project is Corrupted" message caused by duplicate tags has been fixed<br />
A problem with XRefs and the Layer shader has been fixed<br />
Undefined XPresso ports referenced XRefs have been fixed<br />
<br />
<b>Renderer</b><br />
<br />
Banding issues with linear workflow have been fixed<br />
Sketch &amp; Toon: Unwanted rendering of back-facing polygons has been fixed<br />
Stereo rendering: Camera Mode Right now works as expected<br />
Stereo rendering: Zero Parallex error with eye separation set to zero has been sorted out<br />
Hardware Renderer: An issue in which Viewport and hardware renderer did not match has been fixed<br />
Hardware Renderer: Speed-up of slow Enhanced OpenGL rendering<br />
<br />
<b>Hair, Dynamics</b><br />
<br />
Hair: Unwanted clipping of hair during rendering has been fixed<br />
Dynamics: Not yet triggered dynamics bodies will not be deactivated before receiving trigger command<br />
<br />
<b>Viewport</b><br />
<br />
Outline Selection tool: An issue in which highlighted polygons were visible for invisible objects has been fixed.<br />
<br />
<b>Exchange</b><br />
<br />
Includes the After Effects Exporter that supports the export of 3D Data as CINEMA 4D File directly out of AFX<br />
<br />
<b>Content Browser</b><br />
<br />
Visualize demo content library adjusted according to version<br />
<br />
<b>C.O.F.F.E.E., Python, C++ API</b><br />
<br />
Expression Editor: Wrong display of line and position error information has been fixed<br />
Script manager: An issue in which a new script was created for each additional new script has been fixed<br />
Script Manager registers changes to script files<br />
Python: Resizing of user areas now works correctly<br />
Python: DescID comparison has been fixed<br />
Python: BaseSelect:SelectAll now works as expected<br />
C++ API: GeClipMap now supports antialiased text<br />
C.O.F.F.E.E.: Float values equal to their integer part are no longer evaluated as nil<br />
<br />
<b>MoGraph</b><br />
<br />
GetGenerator() is now available in the Python effector<br />
<br />
<b>Other</b><br />
<br />
Commandline error in logfile has been fixed</font></div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?284-CINEMA-4D-Exploration">CINEMA 4D Exploration</category>
			<dc:creator>Fredy3D</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70394-Free-Update-for-all-R13-available</guid>
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		<item>
			<title>Poser Pro 2012 - is it just me - or...?</title>
			<link>http://forum.runtimedna.com/showthread.php?70375-Poser-Pro-2012-is-it-just-me-or...&amp;goto=newpost</link>
			<pubDate>Thu, 10 May 2012 20:45:12 GMT</pubDate>
			<description><![CDATA[Before I rush off and send a bug report into SM is anyone still experiencing problems with the library palette not retaining it's position on the...]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Before I rush off and send a bug report into SM is anyone still experiencing problems with the library palette not retaining it's position on the second screen when closing and re-opening Poser Pro 2012?<br />
<br />
This is an issue I have had since release and I am certain I put in a bug report early on but despite the service pack release, I find the issue remains.<br />
<br />
By the way it is not an issue in Poser 9.........</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?263-The-Official-Poser-9-Poser-Pro-2012-Forum">The Official Poser 9 / Poser Pro 2012 Forum</category>
			<dc:creator>tastiger</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70375-Poser-Pro-2012-is-it-just-me-or...</guid>
		</item>
		<item>
			<title>Anyone have this problem?</title>
			<link>http://forum.runtimedna.com/showthread.php?70374-Anyone-have-this-problem&amp;goto=newpost</link>
			<pubDate>Thu, 10 May 2012 20:33:13 GMT</pubDate>
			<description>You work on a great picture and is ready to render. But as soon as I start rendering, I get an error message saying that rendering found an memory...</description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>You work on a great picture and is ready to render. But as soon as I start rendering, I get an error message saying that rendering found an memory error message causing the program to be unstable. I use Daz Studio 3 and my computer has 4 GB of RAM. Anyone know what the problem may be?</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?138-DAZ-STUDIO">DAZ STUDIO</category>
			<dc:creator>hectorny</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70374-Anyone-have-this-problem</guid>
		</item>
		<item>
			<title>Material for old rope</title>
			<link>http://forum.runtimedna.com/showthread.php?70373-Material-for-old-rope&amp;goto=newpost</link>
			<pubDate>Thu, 10 May 2012 20:24:17 GMT</pubDate>
			<description><![CDATA[Following on from the 'Cable' thread. I made some ropes the same way. 
 
Does anyone know of a good Rope material I can create and apply?]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Following on from the 'Cable' thread. I made some ropes the same way.<br />
<br />
Does anyone know of a good Rope material I can create and apply?</div>

 
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			<category domain="http://forum.runtimedna.com/forumdisplay.php?284-CINEMA-4D-Exploration">CINEMA 4D Exploration</category>
			<dc:creator>prixat</dc:creator>
			<guid isPermaLink="true">http://forum.runtimedna.com/showthread.php?70373-Material-for-old-rope</guid>
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