Currently Almost Human is not compatible with DAZ Studio, because of the material setup required. However, DAZ Studio users may check this walkthrough/tutorial and see how they could manage Almost Human within DAZ Studio and what the final look would be.
The main problem, of course, depends on the presence of human skin, if you planned to use the padded hexagon styles only, you wouldn't have any issue as far as the final, rendered outcome is concerned (still requires the use of Layered Image Editor).

1- Load V4 and Almost Human, apply any skin of your choice to V4, in this case, I've applied AlfaseeD's IIv3 skin.

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2- Now select a skin material from V4, like, for example, the SkinTorso and copy it.

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3- Select 110.1 Chest Armor, select the Material_One and past the settings from the skin.

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4- Click on the Diffuse icon and load the skin color/style you want. In this case I choose, style 4 and load the pale (IIv3 color).

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5- Now click again on the Diffuse icon and chose Layered Image Editor.

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6- Now click on Insert Layer > Image > Browse for Image.
Load the corresponding armor in the color you want.
And set the Blend Mode to Additive Blend and you're done (4th image)

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7- Now click on the Specular icon and load the specular Map from 110.1 main folder (not the skin sub-folder you've used so far).
Then click on the BUMP icon and load the bump map (back again in the skin subfolder)
Then click on the DISPLACEMENT icon and load the displacement map and set all the values.

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8- This is the rendered outcome (with D|S default light, no real light setup), as you can see, the skin matches perfectly (because of the "skin" setting under Lighting Model), however, the armor part if also pinking as the skin, and does no longer match with 110.1 default material/color

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9- In this case, I used 110.1 default material and simply used the Layered Image Editor on the diffuse to load both the skin and armor (as I had done previously). Now the armor part perfectly matches the rest of 110.1 but the skin no longer matches V4 skin.
The difference will likely be even more sensible when using a correct lighting setup, since the skin will react as a plastic material, thus looking nothing at all as skin. Of course with this method you can at least use the padded style (that show no skin) with good results.

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The End, thanks for stopping by!