Vanilla Sky VFour POSER and DS

Vanilla Sky VFour POSER and DS
Created by : Syyd
SKU: OSR-001
Released: 07-28-2010
Poser Version: Poser 6 and Higher
Daz Studio: YES!!!!!!! *smiles*
Zip Files 1 Zip File (28MB)
Requires: Victoria 4 or higher, ++Morphs, Elite Morphs
Price: $24.97

Quantity 1 (this product is downloadable)

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Vanilla Sky V Four is the first in a series of brand new era of skin texturing at Runtime DNA. A highly detailed skin texture and character, Vanilla Sky is optimized to utilize the latest technology in Poser by employing an advanced shader system, high resolution digital photography, with mapping that is detailed, effective, and very real.

With two years of development time, techniques were employed to take digital photography to the highest level of realism without losing rendering detail. In combination with shader technology that enhances the texture, the ability to render a figure inside Poser with outstanding results is the motivation behind the entire package. It isn't necessary to create giant maps with very little detail, a medium sized map, highly detailed, is every bit as effective, and more so.

When creating a texture with this level of realism, special care is taken to make sure all the blend zones match, are correct, and the details follow themselves all over the body. Vanilla Sky is very exciting because it offers Poser users at all skill levels an opportunity to render with detail at every level.

The work involved being able to blend realism into Poser so any user, at any level, wanting any kind of look. The entire premise of creating textures and characters for Poser is to advertise them rendering only in Poser. All hair used on the figure is Poser hair, and the lighting, shaders, backgrounds, and any other part of the Render is created solely in Poser. The attitude is a "yes you can" concept, showing that you can achieve that look yourself, instead of buying something that never ever comes close to the advertisement. There is no composite magazine hair on any render, and no blending of photos with the actual final renders.

Vanilla Sky is about the overall package. Not just a skin, not just a shader, not just Poser lights. Its about a character that comes to life before your eyes. A creator should grace a figure with the human characteristics that are truly the realism or fantasy that makes the soul shine through.

She's sassy, sexy, sad, playful, endearing, and thoughtful. She breathes life into a render, and thats the artistic goal to strive for.

High resolution digital photography combined with advanced Photoshop techniques to imbue even the most minute detail, as the texture base combined with easy to use shader technology

1 custom 3000 x 3000 head texture
1 custom 3000 x 3000 body texture
Complete Masking set of maps for Limbs - Head - and Body
(Spec. Displacement, Scattering, and Texture Noise)
5 eye colors
The Vanilla Sky Body style (INJ/REM)
The Vanilla Sky Face (INJ/REM)
The Kyra Sky Face (INJ/REM)
Trans lash and all other accompanying textures for V4
2 Advanced Shader systems optimized for Poser 8 and Higher
(Soft and Sheen)
Basic Shader for all Poser versions
Map Only Shader for all Poser Versions
DAZ STUDIO Pose files DAZ STUDIO SHADERS BASIC, Elite AND UBERSURFACE Special Bump Maps specifically for DAZ STUDIO CUSTOMERS Two custom Lip shaders

Custom morph of Vanilla Sky requires user to have the DAZ ++Morphs, and Elite Morphs.

Free updates, and updates to make this product usable for both V4++ users and Elite Morph users

Products Used:

Some Hair used in Renders is the Diamond Hair by Valea
Jaythen Hair by Propschick
Ankle Boots by IDLER 68 here at Runtime DNA.
Necklace and panties by Littlefox and Secretheart
IDL STUDIO by Colm Jackson
Hair by Aery Soul
Vanilla Sky was rendered in Poser 8 and Poser Pro 2010 with IDL Studio by Runtime DNA

IDL STUDIO. Renders include all shaders, with and without use of Indirect Lighting.

"I have seen this texture set go through many incarnations over a long period of time. Just like George Lucas waited until technology was in a position to justify new Star Wars movies, Syyd waited for Poser technology to advance to a stage where she could truly show off how great a human texture could actually be created and rendered in this software.

I have used texture sets by many of the top creators in this business but this is by far the very best human texture created for use in Poser to date.
Colm Jackson."
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