Here
are some hints as to what to expect.
Fill
Lights – Used to lighten areas of shadow, Work well with Key
Lights and Edge, Rim and Detail lights..
Key
Lights – Used to create modeling of features. Soft or hard
shadows on one side of a figure.
Edge
Lights – Used to create dramatic edge lighting.
Detail
Lights – Similar to edge lights but softer.
Snoots
– Used to light or highlight a small area.
Point
Lights – Similar to a light bulb or the sun.
Diffuse
Lights – Overall lighting. Suitable for many types of scenes.
Projectors
– Used to project images onto the scene.
Edge
Blended Spot – Creates dark edges around figures and props
while lighting the non-edge parts. This light can cause render
artifacts when casting shadows.
Metal
FX – renders skin like gold metal.
Hair
Lights – Used for adding highlights to hair and shoulders of
figures.
Rim
Lights – Similar to edge lights. Creates a rim of light around
a subject.
Specular
Lights – Creates catchlights in eyes and general highlights
using specular nodes.
Copyright © 2001-2012 All Rights Reserved