Private Pavilion: Pike

Private Pavilion: Pike
Created by : NGartplay
SKU: NGA-RD017
Released: 08-02-2012
Poser Version: Poser6+
Daz Studio: DS3+
Zip Files 1 Zip at 21.3 MB
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Home > Environments > Architecture > Private Pavilion: Pike
 
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They stole her away in the middle of the night.  She does not know where she is or how far from home as they have travelled for days.  The light is just coming to the Earth and she waits in her small pavilion surrounded by guards.  She waits for the warrior king to come to her, to tell her why she is here.

Private Pavilions: Pike is one of a series of four pavilions.  The pike pavilion has the look and feel of rough but finely painted pavilions of the Steppes.

Product features a hexagon shaped pike pavilion with separate drapes, bench and hedge objects.
 
The hedge prop and the drapes have two material choices each.
 
The pavilion prop has and extra material pose for an all stone floor.

1 pavilion building prop
1 hedge row prop with two MATs
1 drape/curtain prop with two MATs
1 bench prop
 
Poser6+ Material .mc6 files with displacement
DazStudio Pose .dsa files with displacement

Files created in Poser8 and DazStudio3.1.

The hedge row has stems that extend into the ground.  You can move your hedge row up to make the row taller.

Poser users should load the props files and apply textures in the Materials/NGartplay/Pavilion folder.
 
Backgrounds by me and Shardz.

DazStudio users should load the props files and apply the mat poses located in the Pose/NGartplay/Pavilion folder.

Poser users have 'Smooth Polygons' turned off for the Pike base prop, the drape prop and the bench in the props' properties.  If you want to smooth polygons select it in 'Render Settings' or in the prop's properties.

The bench and drapes are smart parented to the base figure in Poser.  This does not carry over to DazStudio.  DazStudio users can 'right click' on the bench or lights and choose 'set parent'.  Select the base figure as your parent. 

These textures have displacement.  If you want displacement to be evident during rendering, select 'use displacement' under 'render settings'.   

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