Private Pavilion: Octagon

Private Pavilion:  Octagon
Created by : NGartplay
Released: 08-01-2012
Poser Version: Poser6+
Daz Studio: DazStudio3+
Zip Files 1 Zip @ 15 MB
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The band is already setting up their instruments for tonight's big announcement.  The whole town will turn out to hear the mayor's news and celebrate if the news is good.  Some speculate on what it might be and others are sure that they already know.  Until the town Mayor Papa Jenkins takes to the steps of the pavilion, no one will know for sure.

Private Pavilions: Round is one of a series of four pavilions.  The octagon pavilion is reminiscent of small town pavilions in the middle of the square where public announcements were made.

This pavilion has a material to remove the bottom ring so that your characters may sit on the railing of the pavilion.
Included are smart propped lights and bench.
Hedge row to ring your pavilion.
DazStudio .dsa pose files and Poser .mc6 material files.
Textures have displacement.

Base pavilion object with two MAT textures
Bench object
Light object with two MAT textures
Hedge row object with two MAT textures
Backgrounds by me, Rebelmommy and RDNA GreenFields.
Point light used in main promotional image.
Files created in Poser8 and DazStudio3.1.

The hedge row has stems that extend into the ground.  You can move your hedge row up to make the row taller.

Poser users should load the props files and apply textures in the Materials/NGartplay/Pavilion folder.

DazStudio users should load the props files and apply the mat poses located in the Pose/NGartplay/Pavilion folder.

Poser users have 'Smooth Polygons' turned off for the octogon base prop and the bench in the props' properties.  If you want to smooth polygons select it in 'Render Settings' or in the prop's properties.

The bench and lights are smart parented to the base figure in Poser.  This does not carry over to DazStudio.  DazStudio users can 'right click' on the bench or lights and choose 'set parent'.  Select the base figure as your parent. 

These textures have displacement.  If you want displacement to be evident during rendering, select 'use displacement' under 'render settings'.

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