Optimized mesh for good draping results.
Morphs for the tails to add movement.
Ready for draping - the cloth settings will load with the prop, ready
for use. All you have to do is create a simulation and set the collision
object(s).
The texture maps are white and can be colored in the Mat room to suit
your needs. A colored example material is included to show you where you
should change the color.
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