Modeling with Littlefox Part 2

Modeling with Littlefox Part 2
Created by : LittleFox
SKU: LF-124
Released: 01-20-2012
Poser Version: N/A
Zip Files 15.6 Mb
Requires: PDF reader of some kind and Modo or UVLayout
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'How do you do that?'
'Where can I learn how to do that?'
'Can you teach me?'

I see these emails pretty often and I try to help where I can but teaching the fundamentals of modeling in a new program to a total newbie is a bit more than a one email job.   So I've created this series to help jump start people into content creation.

With the first eBook, I walked you through making a model completely from scratch. 

This installment sees you through UVmapping and setting up the model's grouping and material zones in preparation for the next eBook which will cover rigging for Poser and DS.

Let's cover what will be in this eBook so you'll know if it is for you!


In this product, you'll find a great many things that set it apart from other tutorials on the market.

 I don't assume you know how to make a UV Map or even entirely what one is.
It would be nice if you knew what a UV Map looked like, but it's not entirely necessary.  I'll be offering a short explanation that hopefully will make sense to everyone. Newbies especially!

I don't focus on tools, I focus on getting the project going.
In this tutorial, we start of with setting up the model so it has enough resolution for Poser or DS. From there we go straight into a quick discussion of what UV mapping on a model is, then straight into making a UV map for the dress you created in the previous tutorial.

I do teach tools and technique in ACTION, not in theory.
No Encyclopedia of tools! 
No tool by tool dissection of what every dial does! 
As with the first tutorial, I'm going to be teaching you the tools you'll actually use and how to use them without spending time on every single dial, switch, tool in the tool box.

I do teach you by doing an actual PRODUCT QUALITY DRESS!!!
As with the first tutorial, we're continuing on with an ACTUAL dress into mapping rather than teaching you how to map boxes and expecting you to make the leap to working on a dress all by yourself. 

I do go STEP-by-STEP!  Every single one of them!
If we use a tool, it's right there what I used and how to get at it.
Not every tool in the book, just the ones you need.  And I'm not going to skip steps and just assume you can keep up.   Nope, we're going start to finish, every step I do is illustrated and explained so that you can do it yourself!

*Bonus!* A step by step in UVLayout!
Not only do I walk you through how to UVmap in Modo, but I also do it in my preferred mapping tool,  UVLayout!!!  If you have not heard me gushing over this program, you probably haven't been paying attention.
However I've heard many people having difficulty getting started with it so I did a second section of the tutorial specializing in UVLayout techniques.  Now it's not everything, heavens that would take ages, but it is everything you need to do this project and to get yourself started on one of the most powerful UV Mapping tools available!



Testimonials!

OMG, Reg, I really liked the Modeling Tut and I just completed the UV Mapping Tutorial.
It is amazing! I hate UV mapping with a passion, but your tutorial has made thing sooooo much easier for me to understand and follow. I mostly worked with non-organic things in school when we were learning UV mapping so anything not uniform has always frustrated me very easily. It never really occured to me to look at it like you have explained it and I am actually almost to the point of enjoying doing it ;-) You are a life saver!
I owe you cookies or something for this :-) You're the best.

- Kittystavern

I'm coming to Modo after 3DSMax and, I have to tell you, I am NO LONGER afraid of unwrapping my models! I know I probably just had such a hard time in 3DSMax because I didn't understand how to properly use the tools, but that didn't make it any less frustrating. Having this tutorial and Modo's easy-to-understand interface has made unwrapping light-years easier!! I just want to hug LLF a thousand times over for making it so that the most grueling, unrewarding, daunting aspect I EVER found in modeling is around 99% less scary than it used to be! That last 1% is just me wondering about how crazy of a mesh I can handle now, muahahaha!!! If -I- can unwrap my models -- anyone can!

-nightsong


  • 75 Pages of pure Littlefox :P
  • Step by step from both Modo's UV tools and UVLayout
  • Tips, tricks and techniques
  • Full color illustrations of steps and tools
  • Friendly, humorous and easy to read style to encourage and motivate!
  • NO CRAPPY DEMO PROJECTS!  We're doing a dress!   A nice one!
This product teaches in MODO and UVLayout.  

You do not however have to know Modo or UVLayout to use this eBook.  I introduce you to everything you need to know in the software as we go.  So if you've had the program for a while, but haven't gotten past the learning curve, we'll get you past it!

Unfortunately, unlike modeling, each software program can be a bit different in how it does things.  The core strategies I teach and many of the tips I give will work for any system, however a great deal of this tutorial may be difficult to apply in a generic way to other programs.

*This product only covers the uvmapping and mesh optimization aspects of content creation.  It does not delve into modeling, texturing, rigging, etc.
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