* Shape morphs for hair base, bangs, tails and bands
* Use negative values at some tails morphs, like SmallSpirals for different result
* Empty channels for future morphs
* Poseable tails to follow movements
(try to know all dials - you got different result
with bands' dials than tails' dials)
- move tails with handles or
- with dialing bands, tails and handles
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