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Description
The early morning mists combined with the near silence of the dense forest to utterly unnerve the Black Dwarf Vergonal as he lead his squad of soldier-slaves and Ruhidrim warriors into the outskirts of Caledor. The outpost they had been dispatched to attack was heavily fortified, and while Vergonal's ranks were deep, he felt it best not to pass up any advantage his lord, Sigwulf, might have blessed him with through his dark arts. Vergonal pulled from a pouch at his side a small, ornately adorned box which held inside a single seed. He then ordered his personal guard to form a perimeter inside which he would complete the ritual which would round out his reinforcements. With the others standing watch in a large circle, Vergonal stepped into the center, removing the seed from the box as he uttered blasphemous passages he had been told by Sigwulf, incantations that were designed to draw upon the power of the pit itself, of the Ihll-Dhinnadow, and infuse that power into a form that could be used to lay waste to their enemies. The seed sat on the mossy surface of the forest floor for a long moment. Vergonal entertained only a second of doubt, when he saw the seed then swallowed up in the dirt, a faint green glow emanating from where it had entered the ground. Beneath his feet, tendrils of green seemed to show up through the ground, following paths he assumed belonged to the roots of the enormous trees surrounding him. The ground began to quake, as green tendrils ran up various trees, the shaking sending them toppling into the circle. Once they had fallen, Vergonal began hacking at them with his great axe, severing branch from limb, limb from trunk in a whirlwind of fury.
At last, the trees were hewn into a hodge-podge of logs, all faintly glowing with the power from the seed he had planted. One last incantation from Vergonal was whispered into the morning air. With that, the severed sections of the trees seemed to draw together. With a great groaning sound, the enormous wood golem finally stood before him, its green glowing markings and veins casting an eerie light about the scene.
Features:
Wood Golem figure w/ 2 texture sets
7 Poses for the Golem (4 still, 1 reset, 2 animated)
Axe Smart Props
Material settings for Poser 6 & up
NRML maps with Material settings for 7.2 & up
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