Additional Images: Notice - Some images may contain material not suitable for all audiences.
A wink, a wince, a steely glare... our eyes express things even when we'd rather that they didn't. Use these simple set of .fc2 files to give meaning and purpose to your character's eyes without having to hunt down any dials at all.
This product features a set of Expression/Face files that will instantly allow Dawn to wink, blink, wince, or glare, and even includes a zero-pose to reset her back to a neutral eye state.
Twelve Expression/Face files:
Four ways to close Dawn's eyes.
Two sets of smiling eyes.
Two sets of wide eyes.
Two asymmetrical winks: one for the right and one for the left.
One Eye Movement Utility file:
One !Zero pose to remove the native joint rotations from Dawn's eyes.
Five Poses that Use the Morph Dials to:
Move Dawn's eyes up.
Move Dawn's eyes down.
Move Dawn's eyes left.
Move Dawn's eyes right.
Reset Dawn's gaze straight ahead.
It is highly
recommended that you enable at least one level of SubDivision Surfaces
(SubD) when using the Dawn Expressions:Base morphs. These morphs push Dawn's mesh to the
limit and you will get more desirable results (especially when mixing
morphs) when SubD is enabled. Please consult your program documentation
(or the appropriate discussion area in the RuntimeDNA forums) for how
to utilize these features.
Promo Image Credits:
- Santa Monica Hair
- Pretty Dawn 2